﻿

00 loadspritegfx tag:|h
01 unloadspritegfx tag:|h
02 createsprite template<`oam`> subpriority_offset. [argv:]
03 createvisualtask address<> priority. [argv:]
04 delay time.
05 waitforvisualfinish
06 hang1
07 hang2
08 end
09 playse se:songnames
0A monbg battler.animationbanks
0B clearmonbg battler.animationbanks
0C setalpha eva. evb.
0D blendoff
0E call pointer<`ase`>
0F return
10 setarg param0. param1:
11 choosetwoturnanim option1<`ase`> option2<`ase`>
12 jumpifmoveturn param0. ptr<`ase`>
13 goto ptr<`ase`>
14 fadetobg bg.animationbg
15 restorebg
16 waitbgfadeout
17 waitbgfadein
18 changebg bg.animationbg
19 playsewithpan se:songnames pan.animationpan
1A setpan pan.animationpan
1B panse se:songnames param1.animationpan param2.animationpan param3. param4.
1C loopsewithpan se:songnames pan.animationpan wait. times.
1D waitplaysewithpan se:songnames pan.animationpan wait.
1E setbldcnt param0:
1F createsoundtask address<> [argv:]
20 waitsound
21 jumpargeq param0. param1: ptr<`ase`>
22 monbg_static battler.animationbanks
23 clearmonbg_static battler.animationbanks
24 jumpifcontest ptr<`ase`>
25 fadetobgfromset bgOpponent.animationbg bgPlayer.animationbg bgContest.animationbg
26 panse_adjustnone se:songnames param1.animationpan param2.animationpan param3. param4.
27 panse_adjustall se:songnames param1.animationpan param2.animationpan param3. param4.
28 splitbgprio battler.animationbanks
29 splitbgprio_all
2A splitbgprio_foes battler.animationbanks
2B invisible battler.animationbanks
2C visible battler.animationbanks
2D teamattack_moveback battler.
2E teamattack_movefwd battler.
2F stopsound
